
Hi there!! thought this path was easier?? let's see how do you do. You have no door to leave the room, you're trapped and find some graffittis that could help your way out, who knows? Obviously you have to read them all, except for one you can't.
If you check the source you'll find something useful, a very valuable hint given by the author himself:
Maybe you could read some of them to figure out how to go on. You have to decide which piece of information is important and which is not.
Now that you got it how about choosing the best of them all. Trust us, you will really find the answer!. An unusual color in one of them should be sort of a hint, find it....Perhaps, what you need to get out? a door maybe? one of them spaks about needing a door a some particular moves you need to follow, find out what do those moves stand for, or in other word, follow sukeena's moves.
Easy?for the lazy onesveil.html



